Joel Yudisi Fernández
Game, Narrative, and Cinematic Designer
About me
As a Game Designer, i've been always interested in Narrative and Cinematic Design.
I have worked on projects soon to be released on Steam using engines as Unreal Engine 5 and Unity.
Also, I have been developing my skills as a Scriptwriter, Storyboard Artist, and in-engine Cinematic Designer in these projects.
I'm eager to keep learning and improving my skills on a day-to-day basis.
Demo Reel
Projects
Lady Umbrella
Game developed as part of the Master’s degree in U-Tad. Click the name to learn more about the project!
Shadows of Nyesa
Game developed as part of my final degree project in CEV Barcelona. Click the name to learn more about the project!
Keru and the guardians of the universe
Indie top-down puzzle-adventure game soon to be released on Steam. Click the name to learn more about the project!
Technical Skills
Unreal 5 and Unity
Worked on several projects developed in both engines. I am well versed on both, comfortable working on both and actively learning more.
Premiere and AE
Used both frequently to generate content for the projects.
Photoshop and Krita
Be it photo editing or drawing, I’ve used both almost throughout all my developer career to generate promotional images or Storyboards.
SVN, GitHub and Fork
On the projects I’ve worked in the version controller changed and made me used to different sytems which nowadays I frequently use.
Design Skills
Narrative & Cinematic Design
I’m well versed in narrative progression, quests and framing in-game. Worked shoulder to shoulder with every member on any team to match progression both on gameplay and narrative.
Scriptwriting and Storyboarding
Fluent and comfortable writing scripts, always trying to tell what needs to be told, showcasing character traits. Also, with my drawing knowledge, showcased every frame, character position, every camera movement and timing through drawing.
Systems Design
Designed several systems through the projects I have been in, from Dialogues and Subtitles to Weapons and Characters. Also replicated them to excel.
Documentation
Experience writing any type of documentation, be it GDDs, Systems, Mechanics and so.